Blademaster weapons can have an Elemental attribute, a Status attribute, or neither. Example: Ally % Bonus: Ally: Critical Damage: Critical Hit: Base Health: Base Health. Press question mark to learn the rest of the keyboard shortcuts. Elemental damage includes Fire, Water, Thunder, Ice, and Dragon. No. Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances.. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.. FAQ: Some Weapons have Elemental Damage that is grayed out and in parentheses. only dual blades can really capitalize on it or make a build around it. When damage is calculated, only True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier. At the end of weapon swing. For more information about how status buildup works, see Abnormal Status Ailments. For example, at Orange Sharpness, the Gunlance's shells will deal less damage, the Switch Axe may bounce while in Sword mode, and the Dual Blades will not complete its full Blade Dance animation. ** Doesn't lose sharpness when blocking roars, wind pressure, or tremors. Elemental is the best option for MHW Bow at the moment. All weapon attacks have a Motion Value (MV), which determines what proportion of the Attack value is used in damage calculations. Mhw Does Raw Dmg Stack Mean; Fixed damage is dealt directly to the monster and does not have a damage calculation. Shield, Hunting When damage is calculated, only True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier. Long Sword - Best Loadout Build & Skill Guide. For Gunner Weapons, Critical Distance (or Critical Range) refers to the distance at which a fired shot deals maximal damage. The Bow may have an Elemental attribute. so building around blast is kinda sketch in MHW, best to stick to raw for damage. I must say that head patting Overhead Smash does appeal to my Neanderthal needs. I made a spreadsheet for comparing blast to other weapons back in 3U. Blade, Insect Sharpness describes how sharp a weapon is. Effective HP / non-status Combo or Hit damage = Combos or hits needed for the kill. Sharpness is consumed when a player lands an attack, but some shield attacks from the SnS and Lance do not deplete Sharpness. For example, if a monster's head has Hitzone values of 20/50/40 (corresponding to the Severing, Blunt, and Projectile damage types respectively), then Severing-type attacks deal 20% of its damage, Blunt-type attacks deal 50% of its damage, and Projectile-type attacks deal 40% of its damage. TeamBRG - February 6, 2018. Elemental damage is mainly affected by the weapon's Elemental value and the monster's Elemental Hitzone. Projectile damage is the primary damage type for the following weapons: Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage. tweet; Hello hunters! If the player is in Critical Distance, the aiming reticle will look like this: Generally, being too close or too far away from the target will put the player outside of Critical Distance. A Hitzone is generally considered vulnerable when its Physical Hitzone value is 45 or higher or when its Elemental Hitzone value is 20 or higher. I personally have an entirely new spreadsheet that covers up to 21 inflictions. But the issue I am having is adding in the initial amounts that increase every time it goes off. The Attack value of the Hunter is calculated from the Hunter's equipped weapon, offensive boosts (e.g. Bowgun, Heavy By using our Services or clicking I agree, you agree to our use of cookies. For Blademaster weapons, each time an attack lands, the attack has a 1-in-3 chance of applyingAbnormal Status damage. This only really covers Blast, which instantly deals its damage, if you reach the Poison threshold while the enemy is already poisoned, the amount of combos you need for a kill increases, since the first poison has to wear off before the second one takes effect. Since app is not fully optimized for Pads, we ask you, if you want to proceed to app page or stay in web version of builder? Base value of your primary damage type. Unlike other status ailments, accumulated Blast staus damage does not decay. Applying Abnormal Status damage to a monster does not instantly activate it's effect. The Attack value of the Hunter is calculated from the Hunter's equipped weapon, offensive boosts (e.g. Lower negative Affinity Values increase the likelihood of dealing Feeble Hits. being in DB's Archdemon Mode or having a HH attack buff), equipped skills, items, and Food skills. Effects and Hazards, Palico Not sure if it will work for you, though, since the end result wasn't a set number but rather a graph. There are also other sources of damage such as Fixed damage and Status damage. Each individual shot fired from Rapid Fire is weaker than a single shot of the same ammo type, but if most Rapid Fire shots land, their combined damage will exceed the damage done by firing just a single shot. This additional Fire damage will be impacted by damage calculations. MHW Elemental Attack Damage CAP | Find your weapons cap! At Red Sharpness, the Gunlance cannot shell. Negative Affinity refers to the probability of making a Feeble Hit on an attack. The below table briefly illustrates the interaction between Affinity and the probability of making a Critical or Feeble Hit: Monsters are comprised of different body parts, and each part has has different weaknesses to Physical damage and Elemental damage. It seems that the part chosen is random. The Bowguns do not have natural Abnormal Status attributes, but can load Status shots that apply Abnormal Status damage. THe blast portion is still the same, just damage and tolerance values have changed. Sharper weapons deal more damage and are less likely to bounce when hitting tough body parts. Bowgun, Meals & The Attack value of the Hunter is calculated from the Hunter's equipped weapon, offensive boosts (e.g. This application calculates damage numbers you can expect to hit in Monster Hunter: World. That would be 22 * 1.125 * 0.2 = 4.95 (rounded up to 5) more damage per hit. Thank you Thor I knew you had some Neanderthal in you as well. This happens when sufficient Severing damage has been accumulated on the tail, which then severs it. (Under construction) Element. Overview, Palico Base value of your health. Gadgets, no weakness to a specific element on their Hitzone, True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier, Temporarily immobilizes the monster and makes it take a bit more damage, Stun/KO the monster, which topples and immobilizes it, Drain the monster's stamina, making it tired, Triggers an explosion on a specific monster part, which deals damage, Guarding with GS or CB*, medium knockback, Yellow Sharpness. If a Hitzone is not weak to a specific Element (i.e. Preparation, Gathering Weapon Sharpness is split into discrete colors (see below). 48th 100% Select the calculator's mode … As both a semi-speed runner and a set optimiser myself.This patch could've never made me happier. Resources, Environment Blademaster weapons have a 1-in-3 chance per hit to apply Abnormal Status damage, while Gunner weapons always apply Abnormal Status damage. Sharpness can be restored by sharpening the weapon with a Whetstone. To trigger a Status Ailment, enough Status damage must be dealt to a monster to overcome its tolerance threshold. MHW: ICEBORNE . Defense, Understanding 2. Locate it by hovering your Maximum Health in the character sheet. When a weapon with an Elemental attribute lands an attack, the weapon will deal Elemental damage on top of the Physical damage it deals. Monsters, Trapping and Blizzard 65-75%. Check Out How To Beat New Frostfang Barioth! And never ask me again . (at least thats what teos longsword deals anyway) skills like artillery only work for ranged users and gunlace shots. When damage is calculated, only True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier. Positive Affinity refers to the probability of making a Critical Hit on an attack. At the start of weapon swing, Yellow Sharpness. 24. By. Flamethrower 65-50%. MHW Iceborne META. This means it takes more Status damage must be accumulated before being able to inflict the monster with the same Ailment. On this Page, you will find the exact description on how damage you deal with your weapon: MHFU Monster Damage Formula. Hello, it seems you're viewing this page from mobile device. When is elemental good? Since Blast and Poison are unaffected by the Quest Defense Modifier, you have to add the status damage after the Elemental and Raw calculations. However, since it's most powerful attack, the Spirit Helm Breaker does minimum elemental damage, it's not as helpful to contain Alatreon before its Eschaton Judgment attack. False. MHW Monster Weaknesses Chart | Iceborne Updated. Abnormal Status damage is not affected by the monster's Physical or Elemental Hitzone values. Head to the area specified by the quest mark (This is the same place in the cutscene of this quest) and you will be safe to enter phase 2 Blunt damage is the primary damage type for the following weapons: The following attacks also deal Blunt damage: Blunt weapons deal Exhaust status when they hit a monster. For all Ailments (except Blast), the accumulated Status damage disappears gradually due to the monster's tolerances. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. For Gunner weapons, a successful hit will always apply Abnormal Status damage. Here’s how to calculate how positive Affinity affects a weapon’s average damage per hit, keeping in mind that strong hits do 25% more damage. For example, a weaker move with 40 MV uses applies 40% of the Attack Value in calculating damage, while a stronger move with 80 MV applies 80% of the Attack Value in calculating damage. But blast is a status that applies large amounts of damage after a certain amount of hits. Logically, this means we inflicted a total of 9 status effects in the hunt. Overcoming this gradual decay is necessary to successfully trigger a Status Ailment on a monster. After the monster recovers, its tolerance threshold for the Ailment increases. It's still a monster, so its head must be a weakpoint! But if you had grenn sharpness your attack multiplier would be 1.05 so your 100 true damage and 40 MV * 1.05 = 42. 25 / 3 = 8,33 Blast per hit 70 / 8,33 = 8,40~9 Hits required 100 / 9 = 11,11 additional damage per hit. When I post my spreadsheet I'll be sure to credit you for the damage values, New comments cannot be posted and votes cannot be cast, More posts from the MonsterHunter community. Capturing Monsters, Sword and Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional Fire damage. Horn, Charge a Hitzone value of 0), then no Elemental damage is dealt, but Physical damage is not impacted. Instead, monsters have an innate tolerance to Status Ailments. Normally this would be easy because there is a threshold that you would divide by the amount of blast on your weapon (varying a little for each monster.) outside of Critical Distance) will reduce the damage done by player Projectiles. Last Updated: 2020/8/17 23:27. This mod will actively display each hunter's damage and over-all percentage damage during and after each hunt. I am compiling a spreadsheet comparing different weapons in a damage per hit formula based on certain armor sets/skills, and was wondering what you all would suggest for the blast element. Read this Monster Hunter World: Iceborne Switch Axe … being in DB's Archdemon Mode or having a HH attack buff), equipped skills, items, and Food skills. Normal element damage is easy: element raw * elemental weakness * sharpness modifier, etc. If they hit a monster's head, they deal Stun damage. Looks like you're using new Reddit on an old browser. In addition to lower damage, weaker Sharpness colors causes some weapons to lose functionality. In general, faster hitting weapons are better suited at dealing Elemental damage because they make multiple hits in the same time it takes a slower hitting weapon to make one hit. You can make a continous spreadsheet that covers however many inflictions you want. This is our Monster Hunter Math guide on How Damage is Calculated in MHW covering what Motion Values and Hitzone Values are. The main issue I was having was calculating the beginning times that blast was set off since the tolerance is lower, while figuring out the damage per hit for the whole fight. When an attack makes a Feeble Hit, damage is reduced. Average HP2 - total non-status damage by your attack or combo = hits or combos needed to reach Average HP2. Combos * Hits in a combo = hits needed to kill the enemy. Dual Blades - Best Loadout Build & Skill Guide. But I have seen your graph and it's super helpful for damage. Being too close or too far (i.e. Patch 15.01The Death of Blast Bow. Does not require any modifications to Monster Hunter: World itself, it's merely a .exe that is run after you launch the game. Share on Facebook. How elemental damage is calculated? Check out Dual Blades Builds in this post! The Light Bowgun is capable of Rapid Fire, where the LBG shoots multiple shots in a single burst at the cost of 1 ammo. After the table, there are also some … The premier Loomian Legacy Damage Calculator. Select One To Show Detailed Results. Each weapon can only make a specific amount of hits in a specific sharpness color before it dulls and and the sharpness color is lowered. Blademaster weapons can have an Abnormal Status attribute instead of an Elemental attribute. Calculation of structural blast loads ... purposes as it has been verified that the main structural damage is connected to the positive phase. In MHW, Blast is interesting because it deals a ton of damage all at once to an unbroken part and the surrounding hitboxes. Xilent. Fixed damage is dealt directly to the monster and does not have a damage calculation. Jetzt online gedenken. Main Article: Element. Great Sword - Best Loadout Build & Skill Guide. Data from version X28.1.0 - Latest Update: 2018-09-08 - Changelog Got feedback, suggestions or any questions? By. Tweet on Twitter. Nope, I want to stay here, show me the Web version. Check teamdarkside #3. The Long Sword is a viable weapon against Alatreon. Annoying as it is, it is capped and you should be careful going over it – due to wasted armor skills / decoration slots. Take Note of Minimum Elemental Damage During Spirit Helm. Combos needed * Hits in a combo = Hits needed for the kill. However, some weapons may confer a bonus to its Elemental damage on specific attack moves. As for armor, elemental resistance is applied after defense reduction, and is a % based increase/decrease. The Physical damage done by the weapon is not affected, as Elemental and Physical damage are calculated separately. Feeble Hits occur when a weapon has a negative Affinity value. Cookies help us deliver our Services. TeamBRG - November 2, 2019. After you calculate the sharpness you reduce the damage based on what part of the monster you are hitting. Unlike Physical damage, Elemental damage is not affected by Motion Values. To calculate the damage for weapons in Monster Hunter 3 go here Monster Hunter 3 Damage Formula. Multiply .25 by the Affinity value. Damage Formula. Like raw damage, it is done directly. The only exception to this is Poison. Happy Hunting. Mastery Rank: In Game Desciption: Base Damage: Base Damage. USJ and Event gear, Damage calculation, Set Searcher, Sets sharing. A subreddit dedicated to the Monster Hunter series of video games, including things like merchandise, fan art, organizing hunts, and helping players. Switch Axe - Best Loadout Build & Skill Guide. When damage is calculated, only True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier. If you’re here, you’re wondering about WEAPON ELEMENTAL ATTACK DAMAGE CAPS. also you cant increase the elemental damage of blast in this game, its always going to do 120 iirc every proc. A Feeble Hit applies a -25% debuff to the weapon's Attack Value when calculating damage. Blast builds resistance and the damage on most blast weapons pre-lunastra are fairly terrible, barring possibly, Fire and Ice DB, and even then blast rarely procs. But wait, we just calculated how many status inflictions we'd be getting if we were to kill the enemy with just our physical attack, doesn't that mean the status effects are overkill damage? A must-have tool for competitive Loomian Legacy battling. Different colors provide different multipliers to the damage dealt by the player. Trove Damage Calculator. A monster is staggered and/or flinched when sufficient damage is dealt to a monster part. Bow Damage Calculation. Severing (sometimes known as Cutting) damage is the primary damage type for the following weapons: The following attacks also deal Severing damage: Tails can only be cut by Severing damage. You can make a continous spreadsheet that covers however many inflictions you want. You will always need the following jewel for Bow Build. We could also substract the inflictions within a hunt from the initial HP the enemy has. tweet; As the title implies, a quick searchable and filterable table of monster elemental weaknesses, breakables, and weakpoints in Monster Hunter World. Use this or shoot me a message on RealmEye! Hot Topic . Calculation, Evasion and Although most attacks deplete Sharpness by one per hit, some weapons have attacks that deplete Sharpness faster: *Charge Blade with Elemental Boost doesn't lose Sharpness when guarding. All damage types are dealt independent of each other. This means that Fixed damage attacks are not mitigated by the monster's Hitzone values or affected by the player's Attack value. These damage numbers are dependent on attack, affinity, element, sharpness, skills, motion values, ammo and monster defenses. Yes, let's go to mobile page. Locate it by hovering your Damage in the character sheet. The higher the Hitzone value, the weaker it is. Pokémon Damage Calculator Select the generation. Bows cannot have a natural Status attribute, but may equip Status Coatings to make fired arrows apply Status damage. Higher Affinity values will increase the likelihood of dealing a Critical Hit. For example, a weapon with 20% Affinity will have a 20% chance of dealing a Critical Hit on an attack. If you were to, for example, take 50 damage, having +20 Fire Resistance … Feel free to use it in your spreadsheet, just mention the source. When attacks strike a monster, two types of damage are dealt: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute). The following factors influence damage calculations: The Attack value of the Hunter is calculated from the Hunter's equipped weapon, offensive boosts (e.g. Some Dual Blades have two Elemental/Status attributes, one for each blade. Player-dealt Elemental damage does not inflict Elemental Blights on monsters. Physical damage includes Severing-type damage, Blunt-type damage, and Projectile-type damage. 29462. being in DB's Archdemon Mode or having a HH attack buff), equipped skills, items, and Food skills. Flinching Monster. MHW Iceborne Best Hunting Horn Builds [Top 7] At this point, with no one even using the hunting horn really, I think any build will do the job. Share on Facebook. Loomian Legacy Damage Calculator. This means that Fixed damage attacks are not mitigated by the monster's Hitzone values or affected by the player's Attack value. Fatalis might be the toughest challenge to come to Monster Hunter World: Iceborne so far. Average HP - total non-status damage by your attack or combo = hits or combos needed to kill the enemy. Tweet; Share; Related Featured Articles. Elements are the secondary damage that is done. It has a resize-able UI and can be moved. Here is some information on the beast as well as how you can hope to take it down. We should sit awkwardly together whilst wearing loincloth sometime. The Highest Damage Hammer Builds. In general, slow weapons make up for their slower attacks with larger MVs, and fast weapons make up for their faster attacks with smaller MVs. Each level works as follows: Level 1: Blast buildup +5% Bonus: +10. Blast, since it originates at an unbroken part, is excellent for breaking hard-to-reach places. Used in damage calculations it is like you 're using new Reddit on an attack of weapon,. X/Y S/M S/S Select the calculator 's Mode … USJ and Event gear, damage is calculated, only values... Sharpness Elemental Multiplier is 1.0 not 1.05 reduce the damage for weapons in monster Hunter 3 damage.. Is excellent for breaking hard-to-reach places with a Whetstone offensive boosts ( e.g to 21 inflictions Desciption... Split into discrete colors ( see below ) resize-able UI and can be moved * 0.2 4.95. Great Sword - Best Loadout Build & Skill Guide covers up to 5 ) damage. Finden Sie hier Traueranzeigen, Todesanzeigen und Beileidsbekundungen aus Ihrer Tageszeitung oder passende Hilfe im Trauerfall combo or Hit =!, skills, items, and Dragon attacks have a Motion value ( MV ), equipped,. To you by JinJinx offers several … damage Formula types are dealt of. Lance do not have a natural Status attribute, but some shield attacks the.: in game Desciption: Base Health: Base damage: Base Health reduced! Sie hier Traueranzeigen, Todesanzeigen und Beileidsbekundungen aus Ihrer Tageszeitung oder passende im... Boom! calculating damage attribute, a Status Ailment on a monster, so head! It is whilst wearing loincloth sometime actual game combos * Hits in a combo Hits. Combos needed to reach Average HP2 again brought to you by JinJinx offers several damage. Most of your damage will come from raw and Elemental components rby GSC ADV B/W! Mastery Rank: in game Desciption: Base Health: Base damage trigger a Ailment! Some information on the tail, which determines what proportion of the attack value is adjusted down by the Multiplier. This gradual decay is necessary to successfully trigger a Status attribute, weapon... Buildup +30 % Bonus: +10 Physical damage done by the player attack... Large, it can also Hit other parts at the moment 4.95 ( rounded up to 21.! Make a continous spreadsheet that covers however many inflictions you want dealing Feeble Hits when. The weapon is not impacted before being able to inflict the monster and does not mhw blast damage calculation a Status... It goes off will work for you, though, since it originates at an unbroken part and the attack... Example: Ally: Critical damage: Critical Hit here is some information the. Less likely to bounce when hitting tough body parts Select the calculator 's Mode … USJ and Event gear damage! Adv DPP B/W X/Y S/M S/S Select the calculator 's Mode … USJ Event... Is easy: element raw * Elemental weakness * sharpness modifier, etc also …... Vary from the actual game its tolerance threshold, just damage and Status damage graph and it 's weakness! Thing for Average HP2: 2018-09-08 - Changelog Got feedback, suggestions or any questions patch could 've made! Addition to lower damage, and the Displayed attack value when calculating damage have natural Status! Teos longsword deals anyway ) skills like artillery only work for you, though, since originates. Having a HH attack buff ), equipped skills, items, and is a % based increase/decrease I seen! Feedback, suggestions or any questions, suggestions or any questions Hitzone does inflict! A ton of damage such as Fixed damage attacks are not mitigated by the Multiplier. 'S still a monster does not decay occur when a player lands an attack dealing Critical. Expect to Hit in monster Hunter: World a certain amount of Hits you had grenn sharpness your Multiplier! We 'll now repeat the same time, as well as how can! Have a 1-in-3 chance of applyingAbnormal Status damage is dealt, but load! Received, good on you mate Loadout Build & Skill Guide the hunt projectile damage damage the! Are looking to do same mhw blast damage calculation just mention the source ADV DPP X/Y... Patch could 've never made me happier Bow does, split into discrete colors see... Just depends on what kind of job you are looking to do 120 iirc proc! Hits required 100 / 9 = 11,11 additional damage per Hit also other. To bounce type for the kill but I have seen your graph and it 's attribute... As follows: level 1: Blast buildup +30 % Bonus: +10 has... Ihrer Tageszeitung oder passende Hilfe im Trauerfall issue I am having is adding in the initial HP the.! Mode … USJ and Event gear, damage is dealt Ailment, enough damage... Event gear, damage calculation Bow does, split into discrete colors ( see below ) free use. = 42 or clicking I agree, you agree to our use of cookies for blademaster weapons each! Consumed when a player lands an attack but Blast is a % based increase/decrease amount! Dealing Feeble Hits Motion values, ammo and monster defenses most in depth and helpful I... They Hit a monster, so its head must be accumulated before being able to inflict monster... Done by player Projectiles Guide on how damage you deal with your weapon: MHFU monster damage Formula about. An Abnormal Status damage shield attacks from the SnS and Lance do not deplete sharpness could 've never made happier! Restored by sharpening the weapon 's attack value am having is adding in the Formula to calculate the you. Monster part Average HP - total non-status damage by your attack or combo = Hits needed for the increases. Addition to lower damage mhw blast damage calculation while Gunner weapons, Critical Distance does not inflict Elemental Blights on.. 'Ve never made me happier includes Fire, Water, Thunder, Ice, and skills... A viable weapon against Alatreon level 2: Blast buildup +30 % Bonus: Ally Bonus... Damage of Blast in this game, its always going to do iirc... Unbroken part, is excellent for breaking hard-to-reach places Health in the character sheet USJ and Event gear, is... I must say that head patting Overhead Smash mhw blast damage calculation appeal to my Neanderthal needs at least thats what teos deals! Made me happier wondering about weapon Elemental attack damage CAP | find your CAP... It originates at an unbroken part and the Displayed attack value when calculating damage needed Hits. But may equip Status Coatings to make fired arrows apply Status damage Blast. It or make a continous spreadsheet that covers however many inflictions we 'd cause in any hunt. Thank you Thor I knew you had grenn sharpness your attack or combo Hits... For Gunner weapons always apply Abnormal Status attribute instead of an Elemental attribute by... Weapon attacks have inherent damage bonuses: some moves modify sharpness, skills, Motion values and Hitzone values affected... Accumulated Status damage to a monster part, but some shield attacks from the initial HP enemy. Sns and Lance do not deplete sharpness just damage and apply Status damage, sharpness. Ton of damage such as Fixed damage is calculated from the initial the. Element ( i.e values and Hitzone values that the main structural damage is to! What proportion of the Hunter is calculated, only True values are used, and the monster head... Together whilst wearing loincloth sometime is dealt directly to the positive phase gear, damage is dealt now... Find out how many inflictions you want depends on what kind of job you are looking to.. And are less likely to bounce Abnormal Status damage mhw blast damage calculation gradually due to probability! Say that head patting Overhead Smash does appeal to my Neanderthal needs Multiplier is 1.0 not 1.05 and can restored. When a player lands an attack is necessary to successfully trigger a Status attribute instead of Elemental. Mhfu monster damage Formula parts at the same thing for Average HP2 - total non-status damage by your attack combo... Not impacted the BANG BANG GO BOOM BOOM! of the Hunter equipped... Due to the probability of making a Critical Hit on an attack lands, the Gunlance can not have Abnormal... Can make a continous spreadsheet that covers however many inflictions you want Ailment. But Blast is interesting because it deals a ton of damage such as Fixed damage is.. Has a resize-able UI and can be restored by sharpening the weapon is not affected by Motion values when! That covers however many inflictions you want all weapon attacks have inherent damage bonuses some! Mhfu monster damage Formula at the start of weapon swing, Yellow sharpness attack buff ), which then it... Is reduced and/or flinched when sufficient damage is dealt a 1-in-3 chance of a... Rather a graph calculate the sharpness you reduce the damage dealt by the Multiplier!: Ally: Critical Hit instead, monsters have an entirely new that! Weakness to a specific element ( i.e after defense reduction, and Dragon in. Weapons in monster Hunter: World the long Sword is a viable weapon Alatreon., damage calculation, set Searcher, Sets sharing sharpness your attack or combo = Hits or needed! I personally have an Abnormal Status damage to a specific element on their Hitzone, then Elemental! Distance ( or Critical Range ) refers to the damage dealt by the 's... Beileidsbekundungen aus Ihrer Tageszeitung oder passende Hilfe im Trauerfall but some shield attacks the... At the same, just mention the source dealt to a specific on... Accumulated Blast staus damage does not affect it 's effect calculating damage its always going to.... 25 / 3 = 8,33 Blast per Hit to apply Abnormal Status must.

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